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10 - Making Accompaniment Tracks With MIDI (Intermediate/Advanced) (revised 10/04) |
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Making
Accompaniment Tracks With MIDI Intermediate/Advanced Section This section has tips and suggestions you will find useful as a MIDI composer. I hope that you find something new that will help your recordings "come to life." Select from the following topics to learn how to add more realism and expressiveness to your MIDI recordings…To Quantize or Not to Quantize? Inserting Program Changes On A Track Use Setup Measures! Recommended Instrumentation Channel Assignments For GM/GS Compositions EASY Drum and Timpani Rolls S-L-O-W Tempos for Fast Parts! Best Way To Record Complex Rhythm Tracks Fatten Up That Sound Troubleshooting Stuck Notes
STEP 1 - Select all the measures in a song you want to add a fade to (let's say for example, the first 2 measures of the beginning of the song on all the tracks). STEP 2 - You can make the song gradually fade-in by using the function in your software that allows you to enter a "series of controllers." Find that function for your software, referring to your manual if necessary. With your target measures selected, enter a starting value of "0" and an ending value of "127" for Controller #11. The software will automatically enter all the intermediate controller values between the minimum and maximum values you typed in. STEP 3 - Go back to your main track view, play the song from the beginning and listen to your fade-in! You create fade-outs the same way, but of course, reversing the values (starting value 127 to an ending value of 0). Many sequencers have on-screen fader controls that you can slide up or down , recording their movements. This is another way to enter fades and crescendos. However, these faders are usually assigned MIDI Controller #7 (volume), which is the INCORRECT way to do fades and swells. If your sequencer allows it, re-assign the fader in question to transmit MIDI Controller #11, instead. This way your maximum volume levels normally assigned to each track remains untouched. This simplifies things immensely. When you use C#11 (controller 11), it is making the adjustments of volume in percentages of the maximum volume you have assigned to the track. In other words, if you have a track with a maximum volume of "90," you can be assured when using a fader on C#11, it will have a range of zero volume (0%) to maximum volume (100%) and, at the same time, won't ever exceed your master volume setting of "90" for that track. Let's say you use C#7 (volume) instead. The danger here is that you can easily go beyond your maximum level of "90" that you have assigned to that track when using an on-screen fader. This can really mess up the overall balance in relation to the other tracks. Using Controller #7 for continuous volume changes has the potential of placing all kinds of confusing volume messages in your tracks. This could easily come back to haunt you later! Develop the habit of using CONTROLLER #11 for volume swells and fades within MIDI tracks. STILL ANOTHER way to add a fade or a crescendo, is to use the VELOCITY feature of MIDI. This is not normally used for melodic tracks for volume changes, but is primarily used in affecting individual drum sounds. Since all drum sounds are normally on MIDI Channel 10, using Controller 7 or 11 would affect ALL the drum sounds at once. This might or might not be what you want. If you want to do a crescendo on a just a snare drum roll, for example, you have to use the VELOCITY feature to affect ONLY the notes of the drum roll! Here's how you do it… STEP 1 - Select only the drum roll notes you want affected. If the drum roll is all by itself (on it's own track) then it's easy to select it. If it is "mixed" in with other drum notes on the same track, then you'll have to use your "SELECT BY FILTER" function in your sequencer software. Check your documentation if necessary on how to do this in your particular software. STEP 2 - With the drum
roll notes selected, you use the "CHANGE VELOCITY" command in
your software to make the roll start soft and end loud to create your
crescendo. Your Change Velocity function will have starting and ending
values that need to be entered. You might want to start with a 50%
velocity and end with a 100% velocity setting to see how it sounds. Do
that, then go back to the track view and play back that section. If it
sounds right, then you are done. If not, "UNDO" your velocity
settings and try entering different values until it sounds good to you. To Quantize or Not to Quantize?
Inserting Program Changes On A Track
STEP 1 - Select the track you want to insert the change, and go into the EVENT LIST view. STEP 2 - Your Event List will display all events occurring in your track including exact measure/times of each event, the event type, what channel the event is on, event values, velocities, and durations. Scroll to the measure where you want to insert your Program Change. Insert a new line for the new event you are about to put in. STEP 3 - Type in a measure/time value that doesn't conflict with any other events (if a note or other event occurs at the same exact time as your Program Change, the playback will "glitch"). STEP 4 - Go to the EVENT TYPE column and select Program Change. STEP 5 - Go to the EVENT VALUE column and type in the instrument number that you want (refer to your GM instrument list to find out the instrument number). STEP 6 - Exit out of the event list and go back and play the score. You should hear the original sound assigned to the track change to the new sound at the point you inserted the Program Change. To make the track return to the original sound again, follow the steps as before, but insert the original instrument number at the point you want it to change back. There are couple points I want to emphasize about the use of Program Changes.
If you are planning to distribute or sell your MIDI songs to a wide
and varied audience, it is best to avoid the use of Program Changes.
This is because some MIDI soundcards don't respond well to such an
event in a song and may cause problems on playback.
Here are the basic "guidelines" for a SETUP MEASURE: It must be the same time signature as the song and a length
equivalent to at least 4 quarter notes (exception being 3/4 and 6/8
meters). NO MUSICAL NOTES are allowed in a Setup Measure. If you have a
pickup note at the beginning of a song, it must occur in a measure
FOLLOWING the Setup Measure. EACH Track should have the following MIDI Messages contained in its
Setup Measure…
If you are composing MIDI songs for GM instruments, you should
include a GM SYSTEM ON Message at the beginning of the first part of
your Setup Measure of the first Track only, as follows:
(Note: This is the ONLY System Exclusive Message allowed in a General
MIDI score.) If you are composing MIDI songs for GS instruments, you should put the GS RESET Message at the beginning of the first part of your Setup Measure of the first Track only, as follows:
Recommended
Instrumentation & Channel Assignments
MIDI Channel Recommended Instrumentation
STEP 1 - Choose a blank track and set it for any unused MIDI channel. STEP 2 - Start recording and run a finger along the keys the full length of your MIDI keyboard (or as long as you need the drum roll). Try to keep in "time" with your metronome click as you glide your finger along the keys. For now, ignore the sound you're making! Stop the recording when you've got your "roll." STEP 3 - Quantize the track (if necessary) and then assign Instrument #48 (Timpani) to this track. Make all the notes the same pitch of your choice (use your software's editing/Interpolate feature for this). Now, play it back and listen to your roll. Move the drum roll to the spot you need it. Adjust the length as needed, via cut, copy, and paste. Add a crescendo for that dramatic effect! This technique works best for shorter rolls (2 measures or less). With
a little practice, you can make very nice "rolls." If you want a
snare drum roll, then paste your "roll" to a track assigned to
MIDI Channel 10, and change all the notes to the "snare drum"
note #38 or #40 using the editing features in your software (in Cakewalk
it's the INTERPOLATE feature). Voila! Snare roll! S-L-O-W Tempos for Fast Parts!
Best Way To Record Complex Rhythm Tracks
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